Escape From Tarkov Arena 0.14.1 Patch Notes (2024)

Escape From Tarkov Arena 0.14.1 Patch Notes (1)

The latest update for Escape From Tarkov Arena, version 0.14.1, brings a host of exciting new features, gameplay mechanics, and balance changes that are set to redefine the combat experience in the game. You can find the patch notes below.

New content

Chop Shop

A new location Chop Shop has been added to the game: a car repair shop in the industrial zone of Tarkov. It used to be the place where stolen cars were stripped for parts to sell, but now it has become a gunfight arena.

This compact location for violent fast-paced battles is available for Shootout 2×2 and Shootout 3×3 modes.

Changes and new mechanics

Ranked matchmaking changes:

  • Now when searching for players, it matches you based not only on the ARP, but also on the average Meta Points of presets purchased in previous matches.

Vaulting and obstacle interaction

  • Obstacle vaulting has been added to the game;
    • There are two types of vaulting:
    • Climbing the obstacle and remaining on it. For example, climbing a crate to fire at the enemy from top of it;
  • Vaulting over an obstacle. For example, jumping over a small fence to take a shortcut.
  • Each of these types has different animations for different heights, different parameters of stamina and arm stamina consumption, and different action speeds, depending on the negative effects;
  • During a sprint, you can jump over obstacles without the goal of climbing them (Vaulting);
  • If vaulting is performed while walking, the loudness of such actions will be noticeably lower than jumping and sprinting;
  • For the convenience of overcoming obstacles an option has been added to the game settings: “Vaulting over medium obstacles”, where you can choose “Auto” or “Hotkey”. If you select “Auto”, your character will climb over medium and low height obstacles by himself. If you select “Hotkey” you will need to press the “Jump” key to initiate vaulting, but this way you can control the character’s actions more precisely;
  • The character now stops if he hits a wall while walking or sprinting.

Please note that Arena locations are not fully adapted to the vaulting mechanics yet, so we ask you to report any issues you find. Locations will be finalized early next year.

Shoulder transition

  • The ability to move firearms from the right shoulder to the left shoulder and back has been added to the game. This can be useful when you want to fire from the left side while behind cover;
  • Shoulder transition is available during walking, crouching, leaning, and other actions;
  • Shoulder transition is not available while prone and overhead and side blind firing;
  • Positioning the weapon on the left shoulder imposes a penalty – the weapon has additional sway when moving.

Controls settings

Warning: All controls settings have been reset to default.

  • Added “Shoulder transition” action, default key is “Mouse4”;
  • Added “Vaulting” action, default key is “Space”, press type is “Continuous”;
  • The “Jump” action has been reassigned to “Spacebar” key with “Release” press type. Try these controls settings in-game before changing them.

New recoil mechanics

  • The recoil mechanic has been improved to make it more realistic and comfortable for players. A special emphasis has been placed on improving the feel of semi-auto and short burst shooting;
  • New recoil mechanic now includes a variety of flexible settings, allowing for balance adjustments based on analytical data and player feedback;
  • Recoil parameters have been rebalanced for all weapons available in the game.

Economy changes

Cash rewards

  • The cash reward for winning in all modes has been increased:
    • For matches with starter presets (Meta Points (MP) below 300), the reward value has been increased by 10% compared to similar matches in the last patch;
    • For matches with advanced presets (MP above 600), the reward value has been increased to 47% compared to similar matches in the last patch;
    • In addition, in ShootOut 2×2 and ShootOut 3×3 modes, the reward values have been further increased and are now 15% higher than in Teamfight mode;
    • Reward values in ShootOut 3×3 mode have been balanced relative to ShootOut 2×2.

Experience

  • Experience rewards have been increased for:
    • Kill: from 100 to 250;
    • Headshot kill: from 150 to 250;
    • Double kill: from 100 to 150;
      • Awarded in addition to the experience reward for two kills;
    • Triple (or more) kill: from 150 to 200;
      • Awarded in addition to the experience reward for three or more kills;
    • Objective capture in Teamfight mode: from 150 to 300;
    • Objective capture in ShootOut 3×3 and ShootOut 2×2 modes: from 100 to 200;
    • Defeat in Teamfight mode: from 3000 to 3500.
  • Experience rewards have been decreased for:
    • Teamfight:
      • Victory: from 6500 to 5500.
    • ShootOut 3×3:
      • 1st place: from 6700 to 5500;
      • 2nd place: from 4200 to 3500;
      • 3rd place: from 3200 to 2500;
    • ShootOut 2×2
      • 1st place: from 6800 to 6000;
      • 2nd place: from 4000 to 3500;
      • 3rd place: from 3500 to 3000;
      • 4th place: from 3000 to 2500;
      • 5th place: from 2500 to 0.

This change will allow players to gain more experience if they performed well in a match but did not win.

Rating

  • Amount of received rating has been changed for:
    • ShootOut 2×2
      • 1st place: +30
      • 2nd place: +15
      • 3rd place: -5
      • 4th place: -15
      • 5th place: -25
    • ShootOut 3×3:
      • 1st place: +30
      • 2nd place: +15
      • 3rd place: -15
      • 4th place: -30

Balancing changes to presets

Balancing adjustments have been made to the following presets:

Cobra

  • Hexatac HPC armor has been replaced with NFM THOR Concealable Reinforced Vest.

Zenith

  • The durability of the FORT Redut-M armor has been reduced from 80 to 56.

Breeze

  • FN Five-seveN MK2 pistol ammunition has been changed from 5.7x28mm SB193 to 5.7x28mm SS190;
  • Added SureFire X400 Ultra flashlight.

Cracksman

  • PP-9 “Klin” submachine gun 20-round magazines have been replaced with 30-round magazines.

Climber

  • HK MP5 submachine gun 20-round magazines have been replaced with 30-round magazines;
  • Reduced the number of extra magazines from 4 to 2;
  • Added 20 rounds of 7.62x51mm M62 ammunition to the inventory.

Click

  • SR-2M “Veresk” now comes installed with Zenit Klesch-2P flashlight with laser
  • Added ELCAN SpecterDR 1x/4x scope to the inventory

List of changes

  • Game systems have been optimized to increase FPS in systems with weak CPUs;
  • Reduced the loudness of sounds in KillCam;
  • Reduced the loudness of music between rounds;
  • Disabled Killcam after death from a cleanup crew;
  • Fixed the issues with environment culling on various locations;
  • Fixed an issue causing some players to jump out of the spawn area before the gates were open;
  • Fixed the issues causing the Killcam to display incorrectly;
  • Fixed an issue causing scopes on weapons to display incorrectly in Spectator mode;
  • Fixed an issue where a group would start matching without a member who had not left the previous game. The group member would not receive a confirmation notification for the found game;
  • Fixed an issue where a player’s character’s hands were displayed incorrectly in the spawn area, causing the use of weapons to be unavailable until the end of the round;
  • Fixed an issue in the matchmaker where when a player lost connection to the game, the matchmaker would not reset the match and players could play the match with an incomplete match-up;
  • Fixed an issue where players on the losing team who closed the game on the final statistics screens did not lose rating and money;
  • Fixed an issue that caused players added as friends to not be displayed in the friends list;
  • Fixed several UI issues related to incorrect display of information and text in tooltips.

Follow Us

ncG1vNJzZmivp6x7p8HTrqmen5GisrOxy56YrJ2jY7CwuY5rZ2trX2Z%2FcLHSnJipnV2bv7C5jK2Yq6Ofq3qivsSnmGZoXWaBbn2MqZitm5hiu7DAxKxm

Escape From Tarkov Arena 0.14.1 Patch Notes (2024)

FAQs

Is Tarkov esports? ›

Escape From Tarkov: Arena is getting another esports circuit. The gritty survival game, Escape From Tarkov, introduced a mode quite similar to Counter-Strike called Arena, taking the realistic gunplay to a more competitive mode.

Why is Tarkov so hard? ›

Let's Break Down Why Escape From Tarkov is So Hard

There are no minimaps, no guidance markers, no arrows, and no navigational assistance. You're told nothing about the maps, you don't know where your exits are, and you don't really know where your quest objectives can be found.

Does Tarkov Arena use new recoil? ›

The other changes mirror the recent Escape From Tarkov patch that introduced new movement systems such as vaulting and reworked recoil. Both systems have now been moved across to Tarkov Arena, but the maps are not yet optimized for vaulting so you may find a few issues in the early days.

How to get arena Tarkov? ›

The Arena location has to be purchased separately from Escape from Tarkov on the Escape from Tarkov: Arena website, and can be played as standalone. Owners of the "The Unheard" or "Edge of Darkness" edition of the main game get free access as part of the season pass.

Is Tarkov banned on Twitch? ›

Developer Battlestate Games, the team behind Escape from Tarkov, has been banned from Twitch. Battlestate regularly uses the live-streaming service to provide updates on Escape from Tarkov, as well as hosting numerous giveaways for fans to pick up bespoke in-game items.

Is Tarkov a pay to win game? ›

Tarkov Players Are Also Calling The Edition "Pay To Win"

Not only do players who buy the Unheard Edition get an increased stash to store loot, but they also get improved skills upon starting a wipe, as well as the ability to stop AI scavs from shooting at them if they have over six reputation levels with Fence.

Is cheating common in Tarkov? ›

Tarkov just owned a lot of cheaters. Escape From Tarkov, like most online shooters, has a problem with cheaters. But in an attempt to combat cheaters, the developers Battlestate Games just banned 11,000 of them and released their account names to shame them.

Is Tarkov more CPU or GPU heavy? ›

Tarkov is a game that is more CPU intensive than GPU intensive. The game heavily relies on the CPU for processing gameplay mechanics, AI, and physics calculations. A powerful CPU is necessary to ensure smooth gameplay and prevent frame drops.

Is a crosshair bannable in tarkov? ›

You can't get banned for using it.

Are tarkov ballistics realistic? ›

Bullet flight is simulated realistically in Escape from Tarkov.

What is the best preset in EFT arena? ›

The Butcher kit is widely regarded as the best preset in the game. Falling under the CQB class, it boasts level six armor, a level five helmet with a face shield, and a sa58 rifle with a 30-round m61 magazine.

Is arena breakout like Escape from Tarkov? ›

Arena Breakout is an interesting take on the Escape from Tarkov formula, but one that is not well suited for mobile gaming, especially when the developers have done little to optimize its mechanisms and lighten its structure so that the experience would be more immediate and enjoyable for the players.

Is Tarkov arena a different game? ›

Escape from Tarkov Arena is a standalone game project: a session multiplayer first-person shooter for PC with all the known and loved hardcore game mechanics of Escape from Tarkov.

What category of game is Tarkov? ›

The developers of Escape from Tarkov refer to the game as a realistic and hardcore first-person shooter, survival video game that borrows elements from massively multiplayer online games.

What kind of games is Escape from Tarkov? ›

DayZ. DayZ, much like Escape from Tarkov, provides a challenging and immersive survival experience where each decision can influence your overall survival. It throws you, either alone or with friends, into an unforgiving post-apocalyptic world full of zombies and other survivors.

Is Escape from Tarkov A MMO? ›

Escape from Tarkov is an MMO shooter from Battlestate Games. In the game, events take place in a realistic setting in the Russian city of Tarkov. Main characters work for two private military companies locked in bloody conflict on the streets of the settlement surrounded by UN forces and Russian Military.

Is Tarkov a Milsim game? ›

Tarkov is a game that wants to be a milsim but isn't played like one at all. It looks like one, sounds like one, has the guns gear etc. But the way the game is, it's nothing like what it was intended to be, in my opinion.

Top Articles
Latest Posts
Article information

Author: Rueben Jacobs

Last Updated:

Views: 5753

Rating: 4.7 / 5 (77 voted)

Reviews: 84% of readers found this page helpful

Author information

Name: Rueben Jacobs

Birthday: 1999-03-14

Address: 951 Caterina Walk, Schambergerside, CA 67667-0896

Phone: +6881806848632

Job: Internal Education Planner

Hobby: Candle making, Cabaret, Poi, Gambling, Rock climbing, Wood carving, Computer programming

Introduction: My name is Rueben Jacobs, I am a cooperative, beautiful, kind, comfortable, glamorous, open, magnificent person who loves writing and wants to share my knowledge and understanding with you.